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Last update Friday, December 15, 2017There are nine maps that currently qualify as 'small' in Modern Warfare as of Season 2, with a few in this tier list reaching into 'medium' territory.
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Modern Warfare 1 Map List Full Of A
The new Modern Warfare is full of a contemplative quickness, if such a thing can be said to exist. It isn’t the constant rushing of the Call of Duty series’ more recent entries, like last year’s Black Ops 4 where players can slide around the map at lighting speed, but it’s certainly faster than the 2007 version. You’re meant to stay mobile, and instant reactions are king.All this makes for a game that moves at a different speed. The long sight lines are still there, but most of the maps here are broken up with nooks and crannies you can hide in, and tight corners for you to whip around in hopes of seeing an enemy before they realize you’re there. Call of Duty 4: Modern Warfare (2007) Infinity Ward/ActivisionBut Modern Warfare 2, and the beta for 2019’s Modern Warfare, aren’t like that at all. On these maps, one player could stand in a window and hold down an entire section on their own with no reason to ever move.
As one team pushed from one side of the map to the other, their opponents would start to spawn on the opposite side, turning the battlefield around. At its best, Modern Warfare 2’s spawns would make it feel like the battlefield was constantly shifting. Situational awareness and knowledge of movement patterns through tight spaces are key to success.Call of Duty: Modern Warfare (2019) Image: Infinity Ward/ActivisionThe one problem with these maps in the Modern Warfare beta is that they are sometimes undermined by bad spawning. It’s the kind of instant familiarity that Modern Warfare 2 had with its best maps, the ones that were always small enough that you’d never go more than 20 seconds without finding someone, but big enough to never feel too cramped. It’s the kind of pace that can only works with small maps that are easily learned.After half of a match I already found myself hearing shots and knowing exactly which building they came from, or climbing a box to get an angle on an alley I knew an enemy was running toward.
Playing the new Modern Warfare wasn’t exactly like spending hours on Xbox Live back in 2009, but it was close.Despite the minor annoyance of some unpredictable spawns, Modern Warfare does feel like a departure from the recent run of Call of Duty games.Rather than trying to pull in elements of other popular multiplayer games, Modern Warfare feels like Infinity Ward stripping away layers and bringing the series back to the things that make it great. Whether the previous match was a blow out win or a narrow defeat it was always easy to justify another seven minute round. But what else is a beta for if not fixing minor issues like these? Call of Duty: Modern Warfare (2019) Image: Infinity Ward/ActivisionThis frenetic-but-thoughtful pace combined with the intricately designed maps made every one of Modern Warfare beta’s matches fun. These kinds of spawns are frustrating for everyone involved.For every time I died to a player who had spawned in behind me from a point that I cleared a moment earlier, I can remember getting kills on freshly revived players that died because they happened to spawn facing away from me. Anytime I went a few seconds without fighting someone it always felt possible that they could spawn in behind me, or in the perfect spot to start shooting.
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